Most human factors/ergonomics problems are well described
by a systems approach. The model below considers an
environment-operator-machine system.

The Operator
is the main focus in HFE/Ergonomics and should be described
in an organizational context. For example, we may study
the effect of environmental factors and machine design
features on operator performance. The design features
of the machines (such as different controls and displays),
and of the environment (such as noise and heat) are
independent variables that we can manipulate through
design, and the operator measures are dependent variables.
The dependent variables include measures of negative
and positive outcome and satisfaction. One may measure
operator performance, such as the time to assemble a
car, or one may measure the number of errors committed
by the operator, or one may ask the operator about the
new design – how good it is and how satisfying
it is to work with.
The operator perceives the environment
- mainly through the visual and auditory senses, then
considers the information, makes a decision and finally
produces a control response. Perception is guided by
the operator’s attention. From the millions of
bits of information available, the operator will attend
to the information that would seem relevant to the task.
For new or unusual tasks decision making can be time
consuming. The operator will have to interpret the information,
the alternatives for action, and to what extent those
actions are relevant to achieve the goals of the task.
The purpose of the operator's response
is to convey information through either manual response,
such as control of a machine (e.g. computer) or a tool
(e.g. hammer) or an artifact (e.g. football) or verbal
response to a co-worker. For some technology, verbal
response may also used in controlling the machine (e.g.
through speaking).
There are several modulating variables
that affect Task performance,
including: operator needs, attitudes, competence, expertise,
motivation, age, gender, body size and strength. These
are idiosyncratic variables and they differ between
individuals. For example, an experienced, competent
operator will perceive a task differently than a novice
operator. The former/experienced operator will focus
on details of importance, filter irrelevant information
and “chunk” the information into larger
units, so that it is possible to make faster and more
efficient decisions. A novice operator, on the other
hand, may not know where to look for important information,
and may think the work is very stressful. Another modulating
variable is body size. Different body dimensions have
consequences for the design of workstations.
Stress is an important variable that
affects perception, decision making, and response selection.
High psychological stress levels are normal when the
time to perform a task is limited, or when there is
too much information to process. Under such conditions
the bandwidth of attention may narrow, thereby the probability
of operator error increases. In general, high stress
levels lead to increased physiological arousal, which
can be measured using various physiological measures
(e.g. heart rate, EEG, blink rate). These would then
be dependent variables for monitoring of stress.
The sub-system Environment
is used to conceptualize the task as well as the context
in which it is performed. It could be a car assembly
operator monitoring a robot at work. Here the organization
of work determines the task allocation; some tasks may
be allocated to fellow workers, or supervisors, or computers.
Task-allocation is a central problem in ergonomics:
How can one best allocate work tasks among machines
and operators so as to realize both company goals and
individual goals? Task allocation affects how information
is communicated between employees and computers, and
it also affects system’s performance.
The operator receives various forms
of feedback from his/her actions. There may be feedback
from task performance, from co-workers, from management
and so forth. To enhance task performance, communication,
and job satisfaction, such feedback must be informative.
This means that individuals must receive feedback on
how well or poorly they are doing, as well as feedback
through communication.
The ambient environment describes the influence of environmental
variables on the operator. For example, a car assembly-worker
is exposed to high levels of noise and heat. This increases
physiological arousal and stress, thereby affecting
task performance, safety and satisfaction.
The importance of the organizational
environment has been increasingly emphasized during
the last few years. Work is undertaken in an organizational
context, which deeply affects the appropriateness of
alternative design measures. Company policies with respect
to communication patterns, decentralization of responsibilities,
and task allocation have an impact on ergonomics design.
One should first decide who should do what and how people
should communicate. Following this activity, individual
tasks, machines, displays and controls can be designed.
The Machine
sub-system is broadly conceptualized in the above model.
The term “machine” could be a computer,
a video recorder (VCR), or a football. The term “controls”
denotes machine controls which are used by the operator.
In some systems, machine control may be taken over fully
or partially by automation and computers.
As a result of machine control, there
is a changing state which is “displayed”.
It can be seen or heard; a pocket calculator will show
the results of a calculation, the melting iron in a
steel plant will change temperature and color, a computer
will produce a sound, and the toaster will pop the bread.
All of these are examples of displays. They convey visual
or auditory information, and they can be designed to
optimize systems performance.
It is important to note that the system
in the model has feedback. Machine information is fed
back to the environment subsystem and becomes integrated
with the task. Ergonomics is concerned with dynamic
systems ? it is necessary to go around the loop and
incorporate the effect of feedback.
For more information, see Helander,
M. (in print). Guide to
Human Factors and Ergonomics, CRC Press
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